Category Bullets Inferno Dev Blog

States of development and stuffs

Hey guys, I’m sorry to say the development will take some more time than I expected. I have a lot of work for other projects at the moment, and I’ll be in exam session during 2 weeks. Also, the biggest problem ย I get now is that I find my code unclear and f*ckin’ not optimized. […]

It’s not dead!

Hey guys! Some news to say that no, the project is not dead, not a all! I just got a large amount of work and had to pause the dev process a while… But here we go again ๐Ÿ™‚ I put a new video on Youtube something like a week ago ( It really looks […]

news!!

Hey guys, some news about the advancement of the game.. I’ve added some new classes, like a game class.. It was weird because the display wasn’t the same but it’s ok now… I’m thinking now recoding the graphic side, using the opengl in place of the SFML Graphics… So I’m searching now for some goods […]

News and video

Hey guys, I’m back to the dev’ for the shmup, still working on the engine. I think I’ll work on the interface for the moment ( There’s still a bug while displaying the score when closing the game, and I really don’t know why -_- ). I’ve uploaded a short video of ย what it looks […]

Here we go

Hi guys, It’s the first post on this blog, just to test what it looks like and stuffs. In few days I’ll post more informations about the game and the advancement of the project ๐Ÿ™‚ Obviously, there is absolutely no date of release for the moment, but stay connected ๐Ÿ™‚